Pokémon Black and White In-Game Tier List


Welcome to the Pokémon Black and White in-game grade listing! The goal of the list is to rank every Pokémon at Unova in among the six tiers, from S to E, each vaguely discovering its viability. The significant variable below which each is ranked is efficacy; a Pokémon that is effective provides faster and easier solutions to major battles, including Gym Leaders, Elite Four members, also N and Ghetsis at the Pokémon League, than ones that are inefficient. Pokémon in higher positions, like fast and A, are thought to be very efficient, while people in lower tiers, such as E and D, are believed not quite effective.

Which will be the tiers?

You will find 6 tiers on this listing:

Pokémon are rated under the following five factors:

  • Availability: This really is how early a Pokémon becomes available at the game and just how difficult it is to find (read: encounter speed ). Does it require significant backtracking, need HM motions, or simply have a very low encounter rate? This includes backtracking to rekindle the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of terrific importance for an efficient playthrough. If a Pokémon has improved scanning, it’s frequently regarded as a greater position.
  • Stats: A Pokémon’s stat distribution is a must for its success. Does the Pokémon have a stat distribution that matches its movepool along with typing? When a Pokémon has a stat distribution that favors the two its typing and movepool, it will often be higher on the grade list. Generally, a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up along with TM/HM) is critical. What moves does the Pokémon obviously get and could possibly get? Unlike with previous games, TMs are of infinite use and therefore have no opportunity cost. With that said, in case a Pokémon takes a TM found in a detour off the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be knocked down a bit.
  • Important Battles: Important battles include Gym Leaders, both the Elite 4, and the final conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that contributes to many important battles will often be seen higher than the ones that don’t.

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What applications is that the player permitted to use?

The participant is allowed to use any valid means within the capsule for completing the game efficiently. The participant is only allowed to trade to evolve Pokémon and never to receive outside help otherwise. The participant is permitted to use things like X products, Potions, TMs, and Berries. Keep in mind that items have opportunity costs related to them and can negatively lead to some Pokémon’s position if it needs plenty of pieces, including two or more.

Under what circumstances were Pokémon examined?

Each Pokémon was tested and rated under these additional conditions:

  • Every Pokémon was normally on par with all the major Trainers’ levels, in most outleveling their ace by two degrees. Reasonable levels at the Elite Four normally vary between 48-50.
  • Most tests were performed with five-member teams, even though it’s especially more best to run four or not, since they will have more expertise and readily outlevel opponents.
  • Lucky Egg was totally allowed and essential for larger teams to reach appropriate levels.
  • Round the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They’re used to reach the aforementioned levels for the Elite Four when utilizing larger groups.
  • Tampering with the clock to obtain items or Pokémon that can only be bought in certain seasons was completely allowed and did not negatively influence any Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.

    Reserved for Pokémon that possess the greatest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the amount of strikes used against them, and also operate with minimal reliance on things to conquer opponents at equal levels. These Pokémon typically show up before the late-game, and any defects they are absolutely composed by their advantages.


    • Entry: Early-game (40% chance to appear at Route 4).
    • Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for at least neutral damage and can be hit super efficiently simply by Clay.
    • Stats: Darumaka is decently fast, and its own high Attack revved up by Hustle allows it to hit every foe challenging; its own shaky bulk is fixed by Eviolite. As a Darmanitan, it strikes even harder, is far faster, and has enough majority to take neutral hits well and also prevent OHKOs from super effective moves.
    • Movepool: It borrows Fire Punch at par 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon evolution, also Superpower is learned at level 47. Burgh and Elesa lose to Darumaka, though it requires Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, together with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it could use Belly Drum plans again to sweep all but Marshal.
    • Additional Remarks: Although Hustle might be annoying, most of the misses aren’t fatal; it does not stop Darumaka from becoming among the greatest options for an effective streak of these matches.
    • Typing: Really few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception.
    • Stats: As a Drilbur, it has a great Attack stat and decent Speed, although its majority is not as impressive. As an Excadrill, it gains a significant boost in Strike and HP, allowing it to endure most neutral and some super effective motions. Excadrill’s base 88 Speed lets it outpace most foes later on.
    • Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying upon Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Heal through TMs. Excadrill will sweep the entire Elite Four without Marshal by simply using Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (particularly if you are playing at Black, because it can utilize N’s Zekrom as installation lure ).
    • Added Comments: Drilbur ought to be developed at par 33 to learn Earthquake a little sooner, which is boosted with Soft Sand out of Desert Resort. Drilbur is possibly among the best Pokémon in BW and thus is highly suggested to grab, even when system is annoying.


    • Availability: Early-game (20 percent chance to appear in Route 4).
    • Typing: Although it combats with Skyla, Scraggy’s typing lets it conquer Brycen and all of the Elite Four members barring Marshal.
    • Stats: Scraggy has good Attack and defensive stats, which is buffed by Eviolite. Its stride will gradually cause it issues as a Scrafty, however you should have Speed EVs to outspeed some slower threats.
    • Movepool: Its just STAB move is Faint Attack until it learns Brick Split at par 20. It may be taught Payback at level 23 to make the most of its reduced rate. High Jump Kick level 31 and Crunch at level 38 are its strongest STAB moves. TM-wise, it may be taught Work Up and Rock Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it requires Eviolite for all of them since a Scraggy. Additionally, it works nicely against each Elite Four member bar Marshal and can be useful against West and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and good typing that threatens a good deal of major competitions makes Scraggy a very great selection for a run of the matches. Constantly use a single with Moxie over Shed SkinCare.


    Reserved for Pokémon whose efficiency in terms of finishing the match is regarded as quite high. Pokémon in this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t so reliant on things to succeed, but they either have some observable defects that harm their efficacy or possess their usefulness counterbalanced with a late entrance.


    • Availability: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying gives it five weaknesses, though only Rock is ordinary. Archen’s only actual losing matchup is against Elesa; it is great elsewhere.
    • Stats: Archen has excellent Attack combined with good Speed and Special Attack, but it has lacking defenses. As an Archeops, these stats skyrocket to 140/112 crimes with good 110 Speed. The two Pokémon has to be careful though, as their Defeatist ability their offenses in 50% or less HP.
    • Movepool: It starts with Ancient Power (you can teach Rock Tomb via TM) and finds Acrobatics (its best transfer ) three amounts later at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are options, but the line will largely be utilizing Acrobatics.
    • Important Battles: The line’s utter power means it works well in all major struggles save Elesa, although it must remain healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO that a foe, that foe will frequently come near knocking it to Defeatist scope (a lot are 2HKOed by Acrobatics).
    • Additional Remarks: Archen is still among the most powerful Pokémon to work with, but Defeatist holds it back.


    • Availability: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is only resisted by the uncommon Steel typing. Ice- along with Dragon-types that are powerful against the line are infrequent (out of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists GrassFire, Water, Fire, and Electric.
    • Stats: It possesses really higher Attack (especially as Haxorus), decent Speed, and okay defensive stats. However, because an Axew, it’s a tiny bit frail.
    • Movepool: Axew will possess Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
    • Important Battles: You must possess Fraxure for Brycen. It’s capable of crossing all major fights that are left (such as Brycen because of AI not choosing Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 along with N and Ghetsis because of its rotating policy.
    • Additional Comments: Despite arriving late, Axew is a good Pokémon to utilize, since it could sweep each significant struggle left, together with Mold Breaker being the preferred ability. Its policy such as Brick Break, Rock Slide, and X-Scissor may be rotated to suit major conflicts. Its Slow experience expansion rate is mended with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20 percent chance of encounter in outer part of Pinwheel Forest).
    • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, but it is a bit slow. Timburr’s Special Defense is really low also.
    • Movepool: It will initially rely on Low Kick and Rock Throw. After expanding, it learns Bulk Up and Stone Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it accomplishes Brick Break and Payback from TM.
    • Major Battles: It will well against Lenora and can do well against Burgh if it’s evolved at that point. It will well against Marshal and Grimsley, but fights against the remainder.
    • Further Comments: Conkeldurr remains useful prior to the Pokémon League, where it falls off due to adverse matchups. However, Conkeldurr still hits approximately 1/3 of end-game with its STAB strikes. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, because they have virtually the same ability, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share exactly the same level upward learnset.


    • Availability: Early-game (Route 1 from degrees 2-4 at a 50% encounter rate).
    • Stats: The Lillipup lineup has strong stats except for Special Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 bulk.
    • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at level 15 and (as a Herdier) Crunch at par 24. Return via TM at Nimbasa City is the line’s best STAB assault once they possess high friendship, along with the Setup TM could be useful to boost offensive stats.
    • Major Battles: The Lillipup line has a solid showing in most major battles, as few opponents withstand Regular, and Ghost- as well as also the rare Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep some conflicts out of Elesa onward.
    • Additional Remarks: Lillipup is always an excellent Pokémon for Gym Leaders but is overly reliant on Function Up boosts to do its job at the Pokémon League. Get the crucial Spirit capability as Lillipup, because it turns out to Intimidate as a Herdier onward, letting the line take physical hits better.


    • Entry: Starter, Nuvema Town.
    • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has mixed attackers with typical Speed and adequate bulk.
    • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf in the future. The line also has Grass Knot, Dig, and Return since mid-game TMs, also Megahorn can be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, along with the line can conquer Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
    • Additional Comments: Oshawott is your very best newcomer to pick, as its Water typing and strong moves make it more consistent in major fights than the other starters.


    • Availability: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass at 10%).
    • Typing: Water typing is good for many Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
    • Stats: Even the reptiles have all round great stats, most especially 98 offenses and 101 Speed.
    • Movepool: Water Gun becomes the fantastic Scald at level 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and most of Fighting-type TMs for wide coverage and Work Up for setup. Scald later updates to Surf, and Blizzard is bought at Icirrus City.
    • Important Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage handles virtually everything else.
    • Added Remarks: Panpour’s Water surveying and broad coverage permit it to conquer most Gym Leaders, but it’s still reliant on Function Up fosters for your Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.


    • Availability: Early-game (35% chance to show up in Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City at Black).
    • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and common Bug- and even Poison-types generally pose a threat to it.
    • Stats: Petilil has large Special Attack and good bulk. Lilligant has high speed and Special Attack, using its Distinctive Defense also increased by Quiver Dance. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Important Battles: Like a Lilligant, it may sweep each major fight by setting up Quiver Dance; however, in some cases, it should use Sleep Powder to obtain promotes safely. Additionally, it needs a great deal of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it before level 28. Sun Stone can be obtained in the Ace Trainer at a Nimbasa City building. Although Petilil can conquer all significant fights, it requires a whole lot of Quiver Dance boosts to conquer resistant foes, as it depends solely on Grass-type STAB moves. Own Tempo is your favored ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, you can trade a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll capacity, is currently at level 15, also contains 20/20/20/31/20/20 IVs.
    • Typing: Rock typing lets the line overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the typical Normal-types.
    • Stats: ” The Roggenrola line members are physical tanks, but they are extremely slow. Because of Gigalith, it’s a fantastic 135 Attack stat coupled with high general bulk. Should you keep it unevolved for 2 levels, it picks up Rock Slide at par 27, which conveys it into Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous could be educated via TMs.
    • Major Battles: The lineup is a wonderful choice for Lenora, Burgh, and (if it is the sole Pokémon in the celebration so that it does not get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it must prevent Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N fairly well, especially with setting up Iron Defense around Zekrom at Black. It’s useful for Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
    • Additional Comments: Gigalith remains useful prior to the Pokémon League, where it falls off due to unfavorable matchups and restricted targets to hit STAB moves. It can make decent use of Hard Stone and Quick Claw.


    • Availability: Early-game (Route 4 from degrees 14-18 at a 40% experience rate). Krookodile has great 95/80/70 majority, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, which are staple STAB moves. In the future, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it broad coverage. It’s advised to hold off on expanding Krokorok for eight levels to get Earthquake at level 48 as opposed to level 54 as Krookodile.
    • Major Battles: The Sandile line has a solid showing in most significant conflicts, even ones where it has a disadvantage, because of Moxie and good Speed. It could sweep Elesa with Rock Tomb and Dig, fares against Clay’s Excadrill, is superb against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are tough for the line but still viable.
    • Added Remarks: Krookodile is among the very best late-game sweepers available, using its STAB moves having few replies. Moxie aids this and makes it amazingly effective once it has Earthquake.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
    • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
    • Forged: Sawk’s high Strike and Rate, coupled with decent bulk, also make it an Exceptional sweeper
    • Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat throughout the game, together with TM moves like twist and Rock Slide providing useful coverage. Setup and Bulk upward at par 33 let Sawk improve its Attack.
    • Important Battles: Sawk wins conveniently against Lenora but requires Work Up or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal.
    • Further Comments: Sawk is extremely effective out of the box, but STAB moves are resisted fairly often, and its adequate defensive stats do not hold up too towards the conclusion of the match. Sturdy is the favored ability but not required. Attempt to grab a Sawk at par 17 from dark grass to start with Low Sweep.
    • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal and Caitlin.
    • Stats: Throh possesses high Attack and HP along with great surveillance and Special Defense, but it’s quite slow.
    • Movepool: It will have Seismic encounter upon being caught and, dependent on level, Critical Throw (otherwise heard at level 17). Volume Up comes at level 33 and Superpower at level 49. Payback via TM helps Throh do well against Shauntal.
    • Major Battles: Throh is actually used against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal has her staff sailed by Throh, minus Cofagrigus, should you heal it up a few times. It is also helpful against N and Ghetsis, since it could take down a few of their Poémon readily.
    • Additional Remarks: Throh is fantastic for many major struggles, but it is overall determined by several Bulk Up promotes, which becomes debatable at the Pokémon League. In White, it is possible to discover a level 17 Throh rather easily by entering dark grass using a level 17 Pokémon at the lead and with a Repel. Throh generally can install just 2-3 Bulk Ups in the slightest, because its low Speed usually means that it will frequently have a hit before doing something.


    Reserved for Pokémon whose efficiency in terms of finishing the game is regarded as high. Pokémon in this tier are able to OHKO or 2HKO an unbiased amount of foes and may take a little bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but either have several flaws holding them are encountered fairly late.


    • Availability: Early-game (Desert Resort, 10 percent, amounts 20-22).
    • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (ordinary ), also Steel-types. It shouldn’t be used against Clay and Marshal.
    • Stats: Dwebble has good base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has good general bulk and excellent Attack, but is sluggish at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic principles Rock Slide at just par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns into a somewhat speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs around out Crustle’s coverage.
    • Major Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga and Volt Shift. The lineup defeats Clay’s Krokorok and readily sweeps the past 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky due to particular motions, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
    • Added Comments: Dwebble is a Pokémon with various good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, although Shell Armor blocks critical hits; both are equally wonderful.


    • Availability: Late-game (20 percent chance to show up in Chargestone Cave).
    • Typing: Steel-type provides Ferroseed a huge amount of resistances, which are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, unfortunately, but it does make it great against Water-type lines, especially the Seismitoad one. It does fear Fire-types, though.
    • Stats: The Ferroseed line possesses great surveillance and Special Defense, okay Attack, and quite low Speed, which makes it usually go last.
    • It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback can be learned naturally or via TM.

    • Major Battles: Ferroseed may do well against Skyla, but it needs a whole lot of Curse boosts to beat her. It also does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, will conquer Grimsley’s staff by setting up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it fights against Marshal. It can also beat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
    • Additional Comments: Ferroseed’s fantastic typing makes it easy from most major struggles, but its reduced rate means that it will always have a hit before doing anything. It’s also reliant on Curse boosts to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good idea, because it and Iron Barbs will harm contact move users for 1/4 of the HP.


    • Availability: Late-game (39% chance to appear at Chargestone Cave).
    • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing allows it to reach Grimsley super economically and makes Ground-type moves neutral. However, foes’ Rock and Fire coverage will enter its way.
    • Stats: It has good Special Strike and higher Speed (which makes Electro Ball useful), even though its bulk isn’t impressive.
    • Movepool: As it includes scatter Bite and Electroweb upon being caught. It Needs to Be educated Thunder via TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
    • In the Elite Four, it may contribute by simply taking out specific threats, but normally doesn’t sweep.

    • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon which are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it’s needed to reach 91% precision on Thunder.

    Karrablast (Trade)

    • Availability: Mid-game (Course 6 in a 25% encounter rate).
    • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final two Gyms, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
    • Stats: Excellent majority of 70/105/105 and Strike of 135 create Escavalier a powerful tank, even though base 20 Speed means it will always go second.
    • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance at 52, with Slash and reunite as coverage.
    • Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier handles the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
    • Additional Comments: Escavalier is a remarkably dominant Pokémon that, while a hassle to begin, has an area in almost all remaining major battles. While the slow Speed can render it open to standing and accepting hits continuously, the advantages it possesses make it rewarding. Be sure you get a level 26 or reduced Karrablast for Fury Cutter. Shed Skin is the favored ability as a Karrablast, as it becomes Battle Simulator following evolving which helps Escavalier avoid critical strikes.

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